OpenXDK - Open XBOX Development Kit

Welcome to the OpenXDK!! OpenXDK is a kit for developing legal applications that will run on the Microsoft XBOX. It has the following features:

To download OpenXDK, pay a visit to the OpenXDK SourceForge page.

For more information, click on one of the following topics:

Latest News

20th Februrary 2009 - We're back by Maturion

It took us a long time, but finally, we're back.

Although Xbox homebrew development has slowed down a lot and only very few projects actually use the OpenXDK, we still think the OpenXDK deserves a web presence. During the next weeks we will upload patches, code snippets, tutorials and example projects and we'll try to create a knowledge base at this page. You have written a tutorial covering OpenXDK? Send us a e-mail!

18th May 2005 - Release 0.07 by Craig

OpenXDK 0.07 has just been released! There are a number of key improvements in this release:

  • The xecuter issue has been resolved. OpenXDK should now execute using this and any other BIOS/dashboards.
  • The USB input layer has been completely reimplemented and now should support 1.0 - 1.6 XBOXs.
  • New library support: freetype (ttf fonts), jpeg, libpng, zlib
  • SDL support: SDL_ttf, SDL_image, SDL_mixer (in progress)
  • Keyboard, mouse, usb, and controller support
  • debugPrint now contains scrolling
  • Multiple video modes (640x480, 720x480, PAL/NTSC)
  • Flicker filter and soften functionality
  • Numerous little bug fixes

While many people contributed to this release, in particular, I would like single out Carcharius for his work on the controller/usb implementation and for resolving the xecuter problem, and also d0wnlab for his ttf and image work. Thanks very much guys!!

With this functionality, though, a dashboard is very feasible. I have had various reports of this version of OpenXDK being able to compile wolf3d, quake, tetris, several emulators (NES, sega master), and a handful of other miscellaneous apps.

Still to come...

  • Networking (yes, I know it has been a long time coming)
  • C++ support

16th December 2004 - Release 0.06 by Craig

A new version (0.06) of the OpenXDK has just been released.

The key features in this release are as follows:

  • Support for compiling on both Linux and Windows though migration to automake/autoconf based builds
  • Enhanced directory handling. For example, the notion of current directory is now supported, as well as being able to list and navigate through files and directories
  • Increased audio support. SDLAudio will now auto-convert the various sample rates and frequencies
  • Lastly, hopefully a start at supporting the Xecuter (and other debug-based) BIOSes. Please let me know if you still have troubles with OpenXDK applications on these BIOSes

A special thanks to Tom and Ender for their initial feedback and testing of the Linux builds. Likewise, to xphile for his tireless work converting the build process to automake.

This will be the last update for a few months as I leave very shortly to embark on a 3 month holiday. However, when I return, I will be concentrating on:

  • SDL support for JPG, GIF, and PNG
  • MP3 support
  • Networking
  • Building a simple demo dashboard - if it hasn't already been done by the time I get back :-)

7th November 2004 - Release 0.05 by Craig

A new version (0.05) of the OpenXDK has just been released.

The feature that is of most interest is audio support. Currently, only 16-bit stereo 44kHz samples are supported, but auto-conversion for other types will be supported soon. The SDL_Audio layer will attempt to convert to something playable, but the conversion is still experimental.

In addition to this, OpenXDK also supports SDL_File, SDL_Timer, SDL_Thread, SDL_Mutex and SDL_Semaphore.

This release also contains a couple of minor bugfixes to the newlib/libc layer.

A huge thank you to Andy Green (for writing the original Cromwell sound layer and answering my ridiculously naive audio questions) and also to the guys on the comp.lib.sdl newsgroup for their patience and advice.

13th October 2004 - Xecuter BIOS problems

There are some known problems executing OpenXDK applications on chips that have the Xecuter BIOS. The problem has been around for quite a while (since 2002), but I cannot find anyone from xecuter that is able to give me any information as to what is actually causing the problem.

If you have any information about this, please let me know.

7th October 2004 - Release 0.04.1 by Craig

Well, I inadvertantly checked in some of the automake/autoconf files that contained some hardcoded paths to my local workspace. Sorry! Please update to the latest build.

I also have added a binary package that contains just the cygwin-precompiled OpenXDK libraries and header files. Unzip it into /usr/local and you should be able to compile your own programs.

Lastly, I added the ability to launch XBE files using either XLaunchXBE() or execve()) APIs. This gets us much closer to being able to write a dashboard of some sort. What is still outstanding is how to get a list of files. I am investigating using the POSIX opendir/readdir/etc API to do so (I might also provide an API that looks more like the Microsoft FindFirstFile... we'll see!).

4th October 2004 - Release 0.04 by Craig

The Cygwin compilable OpenXDK gets released to the public.

All feedback, suggestions, corrections and offers of assistance welcome.

craig (at) openxdk (dot) org.